![]() It encouraged you to keep going no matter how tricky a section may be. A Hat in Time was a charming romp through bright and cheery worlds, filled to the brim with goofy and lovable characters. ![]() I wanted to enjoy this mode, but some things just feel off about it. Couple it with homing missiles that knock you off and a lack of checkpoints, and it feels unfair. The final stretch is a gauntlet of moving bounce pads and tightropes that would be hard by itself. Others feel ridiculously poorly planned in order to frustrate the player. A few feel really fun to get right, like a long jump where you must stagger your dive to get the needed distance. This stage has some ridiculously tight jumps. While similar in style to an early level, it’s around a thousand times harder. ![]() This stage creates a new platforming gauntlet above Mafia Town. Take ‘So You’re Back from Outer Space’ as an example. It can be fun testing your limits to discover just how good you are at a game. I fully think that there’s a place for challenge modes in platformers. From remixes of older levels with brutal twists, to new, insanely difficult platforming challenges, everything about Death Wish is a stressful gauntlet of platforming. This is a challenge mode, and it pulls no punches. In addition to Seal the Deal’s new levels, The Snatcher is back with a new mode called Death Wish. However The Arctic Cruise isn’t the only new feature that Seal the Deal added. Creating a really unique level only to fill it with fetch quests is a waste of potential. Some see you delivering parcels on a scooter, while in others you cover yourself in mud to terrify its residents. Every other level in the game creates new and interesting ways to explore the worlds. Nothing new will be added to that section that actually makes you want to return there again. To make matters worse, once you’ve explored a section of the ship, that’s it. Both boil down to dashing between areas of the ship with little to no platforming challenges added in. The second involves you running from room to room to complete menial tasks like taking out trash. The first has you explore the ship to find 11 shards with one hidden in each room. To make matters worse, the first two missions feel a little samey. However, The Arctic Cruise is criminally short, coming in at three levels and a time rift-the game’s abstract, harder platforming challenges. This section of the game works like every other: perform missions in order to earn Timepieces, the game’s main collectable. Special mention to one in the pool showers that proudly says “egg” every time you walk past. Especially the cute little seals that run the ship and speak with a lisp. I spent a good hour or so running around, ignoring all missions and just talking to the crew. From the rooftop pool to an indoor casino, no matter where you are, there’s something new to clamber over.įurthermore, the game’s humor is back in full force. The ship feels great to explore, with a series of unique and entertaining rooms to bounce around. This is probably my single favorite level in a game full of fantastic levels. Hat Kid and a whole bunch of familiar faces from the base game set sail aboard the S.S Literally Can’t Sink. Firstly, it adds a new story chapter, The Arctic Cruise. Seal the Deal adds two main features to A Hat in Time. I can’t remember the last time I was this disappointed getting more of something I loved. Every minute I spent with the game filled me with glee, and I waited with bated breath for Seal the Deal. I took the time to 100% the game and have no regrets. The world demands to be explored, encouraging the player to wander off the beaten path and poke their nose into every nook and cranny that they can find. The gameplay is fluid with some really solid platforming that’s easy to control and enjoyable to mess around with. ![]() The screwball comedic styling works and actually got a few laughs out of me. ![]() Everything is colorful and exciting, from the protagonist Hat Kid, to the Mafia of Mafia Town and even the soul-taking shadow of the Subcon Forest, the Snatcher. There’s a real sense of charm that so many games strive towards yet so few actually achieve. A lot of the time, I wind up being disappointed, but AHiT delivers on every one of its level. I grew up with 3D collect-a-thon platformers so I’m always on the lookout for anything that can recapture that nostalgia. That’s how I felt when I first beat A Hat in Time and learned of the coming Seal the Deal DLC. That being said, sometimes you finish a really good game and just wish that there was more of it, only to discover that there are bonus DLC chapters in development and that very soon you’ll be able to continue playing. This often results in pointless micro-transactions and dull, uninteresting DLC packages. Gaming publishers just seem to love milking every penny they can out of their games. ![]()
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